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We are happy to announce open registration on the KG forums has begun! Welcome everyone! |
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#21
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And another thing, can you make sure its version 2 of the map. Version 1 has the russian set up in the river. (allowing any sneaky russian players to purchase boats and row across the river, which is a bit gamey...)
Any suggestions what we do 'point-wise' if the bridge gets blown? |
#22
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version 2 yes..
I am open to suggestions about the accidental destruction of the bridge, not sure how that should be handled.. |
#23
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ps: nothing under fortifications is permitted
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#24
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Guys, the term 'variable rarity'? Do you mean standard rarity, or the other option?
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#25
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And I'm also thinking of adding a small ford next to the bridge, just to overcome any 'who blew the bridge, was it accidental' was it deliberate etc etc.
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#26
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yes, the variable option specifically. a small ford sounds good.
:D |
#27
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I'll do the slight revision to the map, and send it out tonight
And just a quick check, have you all got version 1.03? (There seemed to be some confusion over the 'variable rarity' setting from our guys, let me check it out...) |
#28
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I only have version 2
In addition to the ford, perhaps a penalty for a side accidentally destroying the bridge of 300 points? The bridge is heavy and it would take a lot to knock it down anyway. An accident would probably be rare, but the penalty would make players be even more careful. |
#29
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Hmmm. Could be a problem with version 2. I think all our guys run version 1.03 and I'm not sure if they're compatable...
Any chance you could update? Would you like me to send a file and see if it works? I've emailed a revised map. Could you pass it on? (Many thanks in advance...) |
#30
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Everyone should be playing CM with the 1.03 update. We are talking about the game, not the map, correct?
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