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  #21  
Unread 02-27-2005, 05:43 PM
MrYormsha MrYormsha is offline
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And another thing, can you make sure its version 2 of the map. Version 1 has the russian set up in the river. (allowing any sneaky russian players to purchase boats and row across the river, which is a bit gamey...)

Any suggestions what we do 'point-wise' if the bridge gets blown?
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  #22  
Unread 02-27-2005, 05:58 PM
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KG_ThorsHammer KG_ThorsHammer is offline
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version 2 yes..

I am open to suggestions about the accidental destruction of the bridge, not sure how that should be handled..
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  #23  
Unread 02-27-2005, 07:55 PM
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KG_ThorsHammer KG_ThorsHammer is offline
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ps: nothing under fortifications is permitted
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  #24  
Unread 02-28-2005, 04:53 AM
MrYormsha MrYormsha is offline
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Guys, the term 'variable rarity'? Do you mean standard rarity, or the other option?
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  #25  
Unread 02-28-2005, 05:33 AM
MrYormsha MrYormsha is offline
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And I'm also thinking of adding a small ford next to the bridge, just to overcome any 'who blew the bridge, was it accidental' was it deliberate etc etc.
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  #26  
Unread 02-28-2005, 07:32 AM
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KG_ThorsHammer KG_ThorsHammer is offline
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yes, the variable option specifically. a small ford sounds good.

:D
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  #27  
Unread 02-28-2005, 09:17 AM
MrYormsha MrYormsha is offline
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I'll do the slight revision to the map, and send it out tonight

And just a quick check, have you all got version 1.03?

(There seemed to be some confusion over the 'variable rarity' setting from our guys, let me check it out...)
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  #28  
Unread 02-28-2005, 01:13 PM
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KG_ThorsHammer KG_ThorsHammer is offline
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I only have version 2

In addition to the ford, perhaps a penalty for a side accidentally destroying the bridge of 300 points? The bridge is heavy and it would take a lot to knock it down anyway. An accident would probably be rare, but the penalty would make players be even more careful.
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  #29  
Unread 02-28-2005, 05:37 PM
MrYormsha MrYormsha is offline
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Hmmm. Could be a problem with version 2. I think all our guys run version 1.03 and I'm not sure if they're compatable...

Any chance you could update? Would you like me to send a file and see if it works?

I've emailed a revised map. Could you pass it on? (Many thanks in advance...)
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  #30  
Unread 02-28-2005, 06:32 PM
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KG_Cloghaun KG_Cloghaun is offline
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Everyone should be playing CM with the 1.03 update. We are talking about the game, not the map, correct?
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