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Unread 02-10-2007, 02:20 AM
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KG_Jag KG_Jag is offline
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Default Combat Mission Shock Force Dedicated Website Opened by Battlefront

The dedicated web site for the first Battlefront CM game to use the new CM x 2 engine has arrived. Among other features, Shock Force will include PBEM play, as do the three versions of CM (CMBO, CMBB & CMAK) using the first generation CM game engine.

Here are some highlights from the initial information posted at the site:

[SETTING]
At it's core, Combat Mission: Shock Force is a military simulation depicting a hypothetical near-future conflict in Syria following a fundamentalist coup d’état. As in Afghanistan 2001, the radical new government's refusal to shut down major terrorist organizations and its' regional destabilizing effect, compel NATO Coalition forces into action.

The initial release of Combat Mission: Shock Force focuses on the actions of the US Stryker Brigade Combat Teams (SBCT) and Heavy Brigade Combat Teams (HBCT) as they fight against Syrian Army Infantry, Mechanized and Armored units. Combat Mission: Shock Force also features Unconventional Threat forces such as terrorists, spies, suicide bombers, IED's and other deadly tools employed in the asymmetric warfare of the modern day.

Along with the standard Red vs. Blue engagements typified in most wargames, Combat Mission: Shock Force will also allow players to fight Red vs. Red (Syria vs. Syria) and Blue vs. Blue (NATO vs. NATO) battles as well.


[ENVIRONMENT]
Combat Mission: Shock Force features buildings with distinct window and door placement and interaction, variable roof styles, balconies, foundation sizes and heights. Buildings range from simple single story shops to soaring 8 story high housing and office complexes.

[STRUCTURE]

In addition to the playable story based campaign are many stand alone battles depicting various types of firefights and situations facing the US and Syrian forces. Playable from either side (or both in Multiplayer mode), these single battles will cover a wide range of battle types, forces and environments.

The dynamic style of play inherent in Combat Mission: Shock Force's new game engine allows, for the first time, unique objectives for each side in a given battle, allowing each side to fight to fulfill its own goals rather than a single set common to both. This introduces a new challenge of having to guess and anticipate what the enemy is trying to achieve instead of knowing for sure what the other side is up to.

For those that prefer quick pick-up-and-play games, Combat Mission: Shock Force also includes the fan favorite Quick Battle option, now with more customizable options than ever. Those with a penchant for design can dive right in to the all new designed and expanded Game Editor to create their own battles.

[REALITY MODELING]

Vehicles are also simulated in greater fidelity in Combat Mission: Shock Force than what was possible before. This allows not just for exponentially greater data modeling, but also better visuals as the 3D models now sport between 10 and 30 times more polygons as in earlier titles.

[GAME PLAY]
To accurately simulate the often frantic and rapid pace of modern combat, the Combat Mission: Shock Force game engine was designed and programmed from the start to be Real Time. Experience Combat Mission like never before as you order your units while the battle rages on around you.

Knowing that Real Time play is not for everyone, Combat Mission: Shock Force also offers the exact same ground breaking WeGo hybrid turn based system that propelled the original Combat Mission games to an unprecedented three Wargame of the Year Awards from PC Gamer magazine.

Play the game as you want, in Real Time mode or in the traditional WeGo turn based style. Battle against the AI or another Human player via TCP/IP, PBEM (Play By Email), or Hotseat.

GAME FEATURES

Experience the unique Relative Spotting system that reduces the unrealistic targeting problems found in most games (aka Borg Spotting), call in highly realistic air and artillery support, encounter extensive vehicle damage modeling, wield a full array of modern ATGMs, utilize up-to-date “up armor” modifications to US vehicles, control dozens of extremely detailed vehicle types with fully articulated suspension systems, command your troops using realistic portrayals of C4ISR communication systems, and so much more.

See it all, including screen shots, by starting here:

http://www.battlefront.com/products/cmsf/index.html
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Last edited by KG_Jag; 02-11-2007 at 12:49 AM..
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